Sunday, 24 February 2008

2007_10_01_archive



September NPD Predictions

With US (and it's just US let's not forget that) console sales numbers

(estimations) about ready to come in, I thought it might be fun to

take a look at what the numbers might be this month. Will the Xbox 360

outsell the PS2 for the second time this year? (that would be the 3rd

time ever!) How will Halo change things? Did the PSP slim release

affect sales?

Here are Michael Patcher's numbers: (who is quite a sport)

Xbox 360 - 450,000

DS - 430,000

Wii - 425,000

PSP - 252,000

PS2 - 220,000

PS3 - 150,000

GBA - 65,000

And a couple of guiding principles:

1 - Sales are usually higher in September than August as Holiday

releases begin to occur

2 - Pre-Halo 3 I predicted Xbox 360 numbers at 360k (so despite now

knowing the Halo 3 sales numbers I should probably stick with the old

prediction, though if I were to change it, 420k sounds about right)

My guesses (Red means my number is lower, green is higher, Black is =)

Xbox 360 - 360,000

DS - 441,000

Wii - 394,000

PSP - 225,000

PS2 - 232,000

PS3 - 150,000

GBA - 70,000

Stories to watch for:

1 - Does the 360 outsell the Wii. With Halo 3, the flagship 360 title

out in September, if the 360 doesn't outsell the Wii it would paint an

interesting picture.

2 - Does Metroid Prime 3 sell? It was released late in August to rave

reviews and pretty 'meh' sales. Perhaps it was just poorly marketed,

but it is a good enough title that the mainstream gamers should be

picking it up. If it isn't selling, what does it mean to the lifetime

of the Wii?

3 - How many of the top 10 games are PS2 games? In August 3 of the top

10 were PS2, 1 was PS2, 2 were Xbox 360 and 4 were Wii.

4 - Will EA solve the Wii 3rd party riddle? Boogie sales were tepid,

Madden were disappointing and though the Wii version of Tiger Woods

outsold all other versions in the UK, it was a mere afterthought in

the US. Will MySims fare better? Will the long term sales of any of

the other titles make up for their poor launches?

5 - What happened to handheld gaming? Though the hardware is

outselling the consoles, the games, outside of Pokemon, aren't doing

much in the charts. Will Zelda's October 1 release put handheld games

back on the charts?

6 - Will Guitar Hero just keep on dominating?

7 - Will Heavenly Sword drive console sales?

Posted by Russell Carroll at 3:41 PM 1 comments

Monday, October 1, 2007

The Casual Threat!

With the continued success of the Casual market on the PC and the Wii

thoroughly dominating console sales, the casual movement, once thought

to be a nice side business, is starting to feel like a Threat to many

gamers. (with a capital 'T')

What is a threat? It is the expectation of future trouble.

When gamers first started playing casual games, their numbers were

few. However, as the money and audience has increased, the number of

developers has also increased, often inplace of core games. The core

audience has carefully eyed the casual audience's growth and the Wii

becoming popular with a bit more contempt of late.

As the success of the Wii has turned the core audience from a majority

into a minority, it has become the new whipping boy of the old core

gamer. You can see it often in the media with even developers like

Dave Perry jumping on with somewhat illogical arguments to try and

fight back against what they see as taking away from their favorite

pass-time.

The mainstream attack on the Wii parallels a longer attack that has

happened in the PC space. Especially among the Indie crowd, which was

formerly the shareware crowd, which formerly was the main money

driving source in the PC gaming space.

As casual has become the key downloadable games market, Indie

developers have gone to great lengths to decry the market as

simplistic and pointless. A general sense of 'dumbing' down consumers

and making games that don't challenge and perhaps aren't even games

has become the outlook on the casual games sector.

It's kind of like an avid outdoorsman, who hikes deep into the

mountains to more fully appreciate nature's beauty. In his mind, those

who stop at the side of a road and take in a vista from their car are

really missing out. The highway and national park system are dumbing

down the experience, keeping people from what's good, and bringing in

people he can't relate with to nature areas once only enjoyed by the

like-minded few.

What's important to remember is that there are lots of different

consumers who want different things. ...and that's a good thing.

When you go to sell your product the goal is the most sales, which

means you need more people looking at it. To that end, if you are both

a gamer and a businessman there is a lot of good that can from letting

go of your personal aprehensions and embracing the casual group to

ensure that your product is seen by the largest number of people

possible. After all, you never know when someone staring out of their

car window at a beautiful vista will decide to get out and walk to the


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